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margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } MMORPG News on Guild Wars from E3!!! - Guild Wars Forums - GW Guru
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Old May 27, 2006, 05:15 PM // 17:15   #1
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Default MMORPG News on Guild Wars from E3!!!

Here is something I came across... I hope no one els put anything up!

http://www.mmorpg.com/gamelist.cfm?s... ID=82&bhcp=1

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At E3, we spoke with some of the Guild Wars developers about their extremely popular games, where they are right now and where they are going in the future.

"You don't have to be married to Guild Wars in order to play it," said Jeff Strain, the founder of ArenaNet.

Our host told us that Guild Wars Factions, which launched on April 28th, is the #1 Selling PC Game in the United States. Developers describe Guild Wars Factions as a separate game from the original Guild Wars, in that, unlike an expansion, either game can stand alone. The games do, however, have plenty of interaction, and the technology updates that were added in Guild Wars Factions were given as a free update to original Guild Wars community.

The Guild Wars business plan is unique. Players don’t pay monthly fees to access the game, instead they buy the game (or games) for a one time price and can access the world from that point onward.

"Players are more willing to buy and play when it's not pay and play," added Strain.

With expansions coming out every six months or so and costing around $60 each, this is the equivalent to a $10 monthly fee. However, it does not require a credit card, and does not require players to continue buying expansions. A player could buy Factions and no other Guild Wars game, and happily play it for life. While the follow up campaigns do not have as much PvE content as the original, players can still engage in PvP.

The Guild Wars team has found that their lack of monthly fees gives them a huge advantage. People are more willing to buy and play than to pay a monthly fee and buy new campaigns. Also, the lack of monthly fees allows players to come and go freely, without guilt over canceling their account or leaving it draining their pockets. “Players like choice,” is a common mantra for the Guild Wars developers and their business plan allows players to choose which (if any) new campaigns to buy instead of being tied to a subscription fee.

We also spoke some about the Championship structure, and the professional PvP that has risen in Guild Wars. The Last Pride, the guild that won the Guild Wars World Championships in Taiwan, was at E3, taking on all comers at exhibition matches. Guild Wars is, currently, the only MMORPG being played at a professional level, and the developers intend to keep encouraging this with new championships every campaign and more regional-level play.

Next up in the world of Guild Wars is Campaign 3. Due to their rapid release schedule, there are two teams working at Arena.net on the next two Campaigns so that new Campaigns can be released as quickly as possible while still maintaining a high level of content (i.e. one team has been working on Campaign 3 for the last 3 or 4 months, and the other team just started on Campaign 4, so that each Campaign has about a year of development.). Sadly, they couldn’t give us a name or many concrete details on the upcoming campaign; all we really know is that campaign 3 has a North African setting, with sweeping African plains and Egyptian-esque temples. In a short trailer, we saw monsters that resemble African animals such as elephants and hippopotami, but with a fantasy twist. We also saw concept art for some new player classes, but no information about them other than the art. One of them looks like a heavy melee class, and the other has a tribal caster feel. We also got to see the new dances added in Guild Wars Factions. Two shadow NPCs play backup dancer to your character in a series of moves, including the wave and a puppet like segment.

The original Guild Wars theme was Western European, Factions had an Oriental feel, and the upcoming Campaign 3 will keep with the North African scene. Out of curiosity, I asked the developers what they planned to do for the future, especially when/if they ran out of appropriate and interesting regions to emulate. While they don’t see this as being a problem anytime soon, they see potential in expanding into mythology, or moving forward in time even to a sci-fi Guild Wars if there is player demand.
New campaign... new world...new classes... new opportunities...
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Old May 27, 2006, 05:17 PM // 17:17   #2
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olllllld, but still cool.

even more encouraging to leave before c4 now, lol
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Old May 27, 2006, 05:29 PM // 17:29   #3
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I heard that Chapter 11 will be based on a French Canadian theme
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Old May 27, 2006, 05:45 PM // 17:45   #4
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maybe the next one will be an american gold rush setting...i mean, where exactly DOES all that gold come from? and the plat?
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Old May 27, 2006, 06:20 PM // 18:20   #5
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" While the follow up campaigns do not have as much PvE content as the original, players can still engage in PvP."

I would like to know more in detail what he means. i want to know how much of the pve content there will be? I want to know why? there will be less of content?

Last edited by dreamhunk; May 27, 2006 at 07:29 PM // 19:29..
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Old May 27, 2006, 07:41 PM // 19:41   #6
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There will probably be less PvE content because if you really think about it, players need to be able to meet each other quite often, rather than there being like, 2 or 3 people meeting in an 8 player mission.

Think about it, in 2 years or so there could be about 6 chapters, all with new PvE content and it would be REALLY hard to meet people on older missions with that much space.
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Old May 27, 2006, 07:44 PM // 19:44   #7
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Quote:
Originally Posted by RinkXing
There will probably be less PvE content because if you really think about it, players need to be able to meet each other quite often, rather than there being like, 2 or 3 people meeting in an 8 player mission.

Think about it, in 2 years or so there could be about 6 chapters, all with new PvE content and it would be REALLY hard to meet people on older missions with that much space.

you have really good point I never thought of that thxs
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Old May 27, 2006, 07:56 PM // 19:56   #8
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Quote:
Originally Posted by RinkXing
There will probably be less PvE content because if you really think about it, players need to be able to meet each other quite often, rather than there being like, 2 or 3 people meeting in an 8 player mission.

Think about it, in 2 years or so there could be about 6 chapters, all with new PvE content and it would be REALLY hard to meet people on older missions with that much space.
lol, same here, never thought about that... there isent enough people in some of the faction campiagns either.. maybe there should be an improvement in the AI for the henchmen to help mission becuse there isent goin got be alot of players...I think that will help.
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Old May 27, 2006, 08:00 PM // 20:00   #9
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Quote:
Originally Posted by Elthanor
lol, same here, never thought about that... there isent enough people in some of the faction campiagns either.. maybe there should be an improvement in the AI for the henchmen to help mission becuse there isent goin got be alot of players...I think that will help.
I think that chapter should maybe cross over. I also really beleave that if the rp was better gw would have numbers in the 6 000 000 people
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Old May 27, 2006, 10:46 PM // 22:46   #10
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'A Heavy Melee Class?'
I sense that one of the new Proffesions will be berserker/barbarian.
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Old May 27, 2006, 11:18 PM // 23:18   #11
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I hope they up the resolution on the new and current textures. OOOooooOOO High-Res Mesmer FoW.
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Old May 27, 2006, 11:58 PM // 23:58   #12
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Quote:
they see potential in expanding into mythology, or moving forward in time even to a sci-fi Guild Wars if there is player demand.
Sci-Fi Guild Wars, now that would be interesting.

Too bad the majority of the players of Guild Wars... actually... it should be:
the majority of the forum members of GuildWarsGuru.com adopt the "Who moved my Cheese" concept.

ANET would implement player ideas posted on these boards if there is enough demand and support from other players.

A few examples would be:
- assasin profession
- abolishment of refund points system
- infused pet
- infused henchies
- titles
- etc

Can't blame them, they just make what the community wants.
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Old May 28, 2006, 01:18 AM // 01:18   #13
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Well I'm all for the cheese concept, as long as its not 79492% harder than the previous chapters, as factions was to prophecies. Playing factions has actually made me less addicted to GW than I was before.
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Old May 28, 2006, 02:20 AM // 02:20   #14
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mmm...cheese...and bacon

just make henches better...I know we've been saying this forever...but who needs pugs anway.
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Old May 28, 2006, 05:51 AM // 05:51   #15
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your missing one manic... bacon EGG and cheese... hmmm hot pockets own..
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Old May 28, 2006, 06:37 AM // 06:37   #16
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Sci-fi? No thanks. If I wanted technology I'd play an FPS. Stick with the steel.
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Old May 29, 2006, 10:02 AM // 10:02   #17
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I'd love Anet to do sci-fi.. but a Guild Wars chapter expansion thats sci-fi would be stupid at ungodly proportions XD

Bring on the tech!


as for chapter 3...
Jeff strain said each chapter would have some special 'thing' about it.. Chapter 2 having warring factions and you picking one to ally with...
any speculation on the third chapters special 'thing'? any at all?
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Old May 30, 2006, 06:33 PM // 18:33   #18
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if people want a sense of sci-fi, give them floating castles (remember the one at end of "The Villainy Of Galrath" Hm?

i would love to be closer to the stars, those new sky lines of pure stars would save me drives up to those hills secluded from my area!

you could always pretend your in space~
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Old Jul 07, 2006, 10:31 AM // 10:31   #19
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come on how many sci-fi /fantasy crossovers have you seen? I'm sure our imaginations arent that limited.
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Old Jul 07, 2006, 10:43 AM // 10:43   #20
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Quote:
Originally Posted by RinkXing
There will probably be less PvE content because if you really think about it, players need to be able to meet each other quite often, rather than there being like, 2 or 3 people meeting in an 8 player mission.

Think about it, in 2 years or so there could be about 6 chapters, all with new PvE content and it would be REALLY hard to meet people on older missions with that much space.
Ya..good point. Yet it still sort of stinks to think it'll be less PvE since that is really all I do. I just can't get into PvP. Guess that is partly why I haven't gotten Factions yet since I've read Factions has less PvE than Prophecies. Not to mention I flat broke and can't afford a new game either.
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